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Growth Final

Finally finished this project! I am so happy with the outcome and am honestly surprised I created it.

I really enjoyed coming up with the concepts for the apartment and street layout, thinking about the height of each building and how the composition would work. It was fun picking out the perfect assets and seeing it all come together in UE4.

I learned a lot about scene layout and composition, as well as techniques like the foliage brush and vertex painting in Unreal Engine - unfortunately I couldn't use BlendMaterials for this project as it was too expensive and made my project lag.

Most of the assets and materials are from the Quixel Megascans store but some are also from public sites like sketchfab.